Concerns
"These quests are incompatible with how I want to play the game"
Some effort should and will always be involved in questlines. It's not fun to complete 10x a "gather 10 coins" quest - that would provide very little gameplay value. This will mean that there will sometimes be quests that are outside of your usual comfort zone
. It also happens that not all players equally enjoy each type of quest.
On the other hand, we've gotten to the stage where we're reading feedback from some players on the forums that can't play the questlines because of how incompatible certain quest requirements are with their style of play.
An example is quest conditions to research new technologies. For players with very specific goals in mind that they want to accomplish in their current age, this can be a quite limiting condition. This doesn't fit with our idea of having questlines being available to all players.
→ We've heard and understood that feedback, and will
try out including alternatives for that type of quest condition. Both the
Arthur Conan Doyle questline that recently finished here on Beta, and the upcoming questline about
Shah Jahan include alternatives for researching technologies. We'll see how this goes!
Dit is waar Bonke het over heeft ....
"Impossible to complete"
Similar to the previous point - we do expect quests to be challenging. We do also see some areas to improve here. A notable example are the scouting times in later ages, especially Oceanic Future.
It can seriously cut into the playing experience if you have to wait 3 days for a scout to finish, especially if it's a surprise condition later in a questline and you've only got a short time remaining.
→
We'll reduce some of the times required for scouting, more details will follow in a daily update changelog.
Dit is waar jij het over hebt, Sl8yer ....
M.a.w. jullie hebben allebei gelijk ...